Pong was one of the earliest and most popular arcade video games. It was a virtual tennis game released by Atari in 1972 featuring simple two-dimensional graphics. The goal was to defeat an opponent by earning more points in a simulated table tennis match. It helped popularize the genre of sports video games and introduced basic concepts like scoring, opponents, and collisions that became standard elements of future games.
This document is a family letter providing information about a math unit on decimals, place value, fractions, and money for second grade students. It describes the key concepts that will be covered, including working with 5-digit numbers, decimal notation, and money problems using calculators. It also lists vocabulary terms and games students will play to help build their skills in fractions and money. Parents are provided with suggestions for optional at-home activities to reinforce the concepts.
- According to a survey of 166 financial institutions, six in 10 consider themselves novices or beginners with social media. However, lack of funding or budget is not seen as a major barrier.
- Currently only 9% have a dedicated social media budget, but by 2012 over 90% expect to have one, with about one-third anticipating a new budget.
- Top business objectives for social media use are customer engagement, brand awareness, and brand affinity, though objectives are expected to expand to include metrics like customer retention and revenue generation within two years.
- Currently Facebook, Twitter, and YouTube are the most widely used social media tools, with over half of institutions using Facebook, though deployment varies between US and
This document outlines a marketing plan for a text-based adventure game called "Shanty Town" created using Twine. It will target Twine users, action game fans, and text-based adventure gamers aged 18+ through promotion on Twine forums, social media, indie gaming sites and blogs. Initial research found that most gamers prefer action games and are unfamiliar with Twine. The free game will be promoted at gaming events and related to the 2014 FIFA World Cup in Brazil to leverage its setting. Downloads and merchandise will be used if it gains popularity.
Defamation involves injuring someone's reputation through either slander which is spoken or libel which is written. Libel laws were first introduced to prevent gentleman from dueling over insults. Reviews of shows and performances are protected under fair comment defense from libel lawsuits. Dr. Sarah Thornton won her case because the newspaper review criticized her techniques, not the content of her work. John Hemming MP was protected from libel when breaking a super-injunction in the House of Commons. Problems with UK libel law include favoring the claimant, placing the burden of proof on the defendant, and being an expensive process that favors the rich. The editor and writer are individually liable for any libel in a magazine
The document contains a series of multiple choice questions about defamation law in English law. It tests knowledge on the definition of defamation, whether it is for the judge or jury to decide if words are defamatory, whether defamation and libel are interchangeable, if juxtaposition can constitute defamation, the test for fair comment defense, that defamation falls under tort law, if there is a special defense for internet companies, what publications are not covered by absolute privilege, and whether intent is a defense if the person was not referred to. It also asks where the renowned libel lawyer George Carman QC was born.
This document summarizes key points about libel law that webmasters should be familiar with. It discusses what constitutes a defamatory statement, the differences between libel and slander, what counts as "publication" of libelous content online, who can be defamed including corporations, defenses like proving the truth of a statement or fair comment, liability for hosts of libelous content, how damages are determined, characteristics of libel law in England, and the importance of assessing risks of potential libel claims.
The client provided feedback on the marketing campaign for the video game "Shanty Town". There were three key issues: 1) The marketing needed to better expand on the social aspects and realities of life in Brazil beyond surface-level details. 2) Imagery used in posters and t-shirts did not accurately portray typical people and culture of Brazil. 3) The structure and timeline of the marketing campaign was unclear. Suggestions were provided on how to address each issue, such as researching current events, documentaries, and first-hand photos to showcase a more authentic picture of Brazil that relates to themes in the game. The campaign also needed to better promote the development company itself.
This document is a family letter providing information about a math unit on decimals, place value, fractions, and money for second grade students. It describes the key concepts that will be covered, including working with 5-digit numbers, decimal notation, and money problems using calculators. It also lists vocabulary terms and games students will play to help build their skills in fractions and money. Parents are provided with suggestions for optional at-home activities to reinforce the concepts.
- According to a survey of 166 financial institutions, six in 10 consider themselves novices or beginners with social media. However, lack of funding or budget is not seen as a major barrier.
- Currently only 9% have a dedicated social media budget, but by 2012 over 90% expect to have one, with about one-third anticipating a new budget.
- Top business objectives for social media use are customer engagement, brand awareness, and brand affinity, though objectives are expected to expand to include metrics like customer retention and revenue generation within two years.
- Currently Facebook, Twitter, and YouTube are the most widely used social media tools, with over half of institutions using Facebook, though deployment varies between US and
This document outlines a marketing plan for a text-based adventure game called "Shanty Town" created using Twine. It will target Twine users, action game fans, and text-based adventure gamers aged 18+ through promotion on Twine forums, social media, indie gaming sites and blogs. Initial research found that most gamers prefer action games and are unfamiliar with Twine. The free game will be promoted at gaming events and related to the 2014 FIFA World Cup in Brazil to leverage its setting. Downloads and merchandise will be used if it gains popularity.
Defamation involves injuring someone's reputation through either slander which is spoken or libel which is written. Libel laws were first introduced to prevent gentleman from dueling over insults. Reviews of shows and performances are protected under fair comment defense from libel lawsuits. Dr. Sarah Thornton won her case because the newspaper review criticized her techniques, not the content of her work. John Hemming MP was protected from libel when breaking a super-injunction in the House of Commons. Problems with UK libel law include favoring the claimant, placing the burden of proof on the defendant, and being an expensive process that favors the rich. The editor and writer are individually liable for any libel in a magazine
The document contains a series of multiple choice questions about defamation law in English law. It tests knowledge on the definition of defamation, whether it is for the judge or jury to decide if words are defamatory, whether defamation and libel are interchangeable, if juxtaposition can constitute defamation, the test for fair comment defense, that defamation falls under tort law, if there is a special defense for internet companies, what publications are not covered by absolute privilege, and whether intent is a defense if the person was not referred to. It also asks where the renowned libel lawyer George Carman QC was born.
This document summarizes key points about libel law that webmasters should be familiar with. It discusses what constitutes a defamatory statement, the differences between libel and slander, what counts as "publication" of libelous content online, who can be defamed including corporations, defenses like proving the truth of a statement or fair comment, liability for hosts of libelous content, how damages are determined, characteristics of libel law in England, and the importance of assessing risks of potential libel claims.
The client provided feedback on the marketing campaign for the video game "Shanty Town". There were three key issues: 1) The marketing needed to better expand on the social aspects and realities of life in Brazil beyond surface-level details. 2) Imagery used in posters and t-shirts did not accurately portray typical people and culture of Brazil. 3) The structure and timeline of the marketing campaign was unclear. Suggestions were provided on how to address each issue, such as researching current events, documentaries, and first-hand photos to showcase a more authentic picture of Brazil that relates to themes in the game. The campaign also needed to better promote the development company itself.
10 page design document for shanty town2Jamie Hyman
This 10 page design document outlines a game called Shanty Town set in a favela in Rio de Janeiro, Brazil. The player controls Rico who starts as the second hand man to a drug baron named O Turbrao, but secretly starts his own gang to defeat O Turbrao. The gameplay involves completing missions to earn money, recruit members, and buy weapons to build an army to take down O Turbrao. The game combines elements of Grand Theft Auto and Stronghold, with an open world to explore and complete missions that impact the story. Completing more missions allows the player to build a stronger army and take on increasingly difficult bosses until they can finally defeat O Turbrao
The document provides details about a photography project comparing amateur photos taken of a village cricket match to professional cricket photos. It discusses several photos taken as part of the project and the challenges faced.
The photographer summarizes issues encountered during the photoshoot such as limited planning, traffic obstructing shots, variable sunlight, and time constraints from also playing in the match. Post-shoot problems included subjects being too distant, blurred images from zooming in, and lack of variety due to shooting positions.
Each photo is then analyzed in terms of strengths, weaknesses, and an overall rating. Edits are discussed that improved focus, lighting, and composition. The final sections cover choosing a Creative Commons license that allows commercial use and modification
The document compares photos taken by the author at an amateur cricket match to professional cricket photos. It discusses several photos taken by the author and ways they improved the photos in editing. Some photos were grainy from being zoomed in, so editing involved cropping closer and brightening images. Limited positions for photos due to spectators' cars resulted in similar angles, but editing focused attention to different areas to add variety. Overall, the author's photos showed promise but were limited by camera quality, while editing helped enhance the images and focus viewers' attention.
I will be photographing an actual cricket match at the Babraham cricket ground during the day and inside the pavilion. I will not use any equipment to aid my photographs as it will be difficult to set up with everyone moving around and I cannot stand in line of the batsman. The lighting may be difficult as it could be overcast, making photographs blurred, so I will need to get more action shots without zooming. The match will last a few hours, giving me time to take many photographs and wait for the weather to clear if needed. As the only expense is my £400 camera, the budget for this professional-quality photoshoot is relatively cheap. All subjects will be willing participants in action shots rather than a
The document provides feedback on photos Jamie Hyman took for a brief outlining a photography task. Respondents answered questions about how well the photos portrayed village cricket per the brief's guidelines. They felt the photos generally adhered to the brief, showed different compositions and edits, and looked professional for the equipment used. Some suggested using a higher quality camera could improve focus and image quality. Overall the feedback was very positive and indicated the photos have potential for a cricket magazine.
The feedback sheet evaluates images from a cricket match based on 5 criteria: whether the images stick to the original brief, if they portray village cricket well and identify the best image, if they show a wide range of compositions and edits, if they look professional, and what could be improved or redone.
The document discusses challenges faced when photographing a cricket match and ways to improve the photos. Some key issues included limited positions due to spectators, inconsistent sunlight, and a lack of pre-planning. To address these, the photographer cropped photos to focus on the action, adjusted brightness and colors, and moved between shots to create variety. While the photos faced quality issues, editing techniques like cropping, brightness adjustments, and black and white filters helped enhance the end product. Planning for different lighting conditions and getting shots from different angles improved despite constraints of an ongoing match.
This document describes edits made to four images:
1) The first image was edited to make the background darker and enhance contrast to brighten the grass and focus on stumps. Grain was added to make the image appear artistic.
2) The second image focus on a scoreboard by cropping and making it black and white to enhance white lettering, then angling the image.
3) The third image was cropped and had brightness/contrast adjusted to make a cricket match brighter and more colorful while compacting the scene.
4) The final image was made black and white, then a crosshatch filter and yellow overlay at 24% opacity were added to give a drawn/colorful effect while focusing
Natural lighting is used in all the photos to make the images seem more realistic by depicting the overcast conditions. Sunlight highlights the players and creates a point of interest. Without natural light, images become hard to see and grainy. Focusing and depth of field allow viewers to explore details beyond the main subject. Using the rule of thirds and an interesting background make compositions more powerful. Depth captures more by including foreground and background elements. Cropping can isolate the main focus to make it most impactful.
The document discusses crops being too far out in fields and that closer crops work better. It mentions there is not much variety being offered and that the angle of something is not good.
The document discusses a photo or video that is too distant to see clearly, though it offers an interesting angle, but finds it ultimately pointless as it is too far out with people getting in the way too early. A good action shot is mentioned but deemed not very interesting.
The proposal feedback discusses strengths and weaknesses but does not provide any details. It also asks if the content is appropriate for an adult audience over 18 years old.
This document discusses professional cricket photography and what makes for a good cricket photo. It references an interview with photographer Altaf Bhat about the types of shots that can capture the emotion of a cricket match, from celebrations to disappointment. The photographer aims to show the progression of a match and capture the passion of the sport through expressions and interactions between players. Examples are given from photographs of the 2011 ICC Cricket World Cup that depict triumph, sorrow in crowds, and different emotional reactions on the field.
This document summarizes the resources and equipment needed for a photography shoot, including a Pentax camera, additional camera equipment totaling £199.99, travel costs of £134.99 in petrol, and a £5 match fee for a total budget of £341.2. The list accounts for all camera gear and transportation expenses, but excludes model costs since the subjects are not professional models.
Jamie Hyman plans to photograph a cricket match between Thriplow Cricket Club and Babraham Cricket Club at Babraham's picturesque home ground. He wants to capture images of the full game in progression from start to finish, as well as shots of the teams between innings to show the competitive yet gentlemanly nature of the sport. The match is scheduled for 1:30pm, so Jamie will leave around 12:30pm and take the route from Shelford to Sawston to Babraham. Safety precautions must be taken due to loose balls, parked cars, and equipment around the ground. Jamie will do a safety check and inform the groundskeeper to eliminate hazards for the photography.
10 page design document for shanty town2Jamie Hyman
This 10 page design document outlines a game called Shanty Town set in a favela in Rio de Janeiro, Brazil. The player controls Rico who starts as the second hand man to a drug baron named O Turbrao, but secretly starts his own gang to defeat O Turbrao. The gameplay involves completing missions to earn money, recruit members, and buy weapons to build an army to take down O Turbrao. The game combines elements of Grand Theft Auto and Stronghold, with an open world to explore and complete missions that impact the story. Completing more missions allows the player to build a stronger army and take on increasingly difficult bosses until they can finally defeat O Turbrao
The document provides details about a photography project comparing amateur photos taken of a village cricket match to professional cricket photos. It discusses several photos taken as part of the project and the challenges faced.
The photographer summarizes issues encountered during the photoshoot such as limited planning, traffic obstructing shots, variable sunlight, and time constraints from also playing in the match. Post-shoot problems included subjects being too distant, blurred images from zooming in, and lack of variety due to shooting positions.
Each photo is then analyzed in terms of strengths, weaknesses, and an overall rating. Edits are discussed that improved focus, lighting, and composition. The final sections cover choosing a Creative Commons license that allows commercial use and modification
The document compares photos taken by the author at an amateur cricket match to professional cricket photos. It discusses several photos taken by the author and ways they improved the photos in editing. Some photos were grainy from being zoomed in, so editing involved cropping closer and brightening images. Limited positions for photos due to spectators' cars resulted in similar angles, but editing focused attention to different areas to add variety. Overall, the author's photos showed promise but were limited by camera quality, while editing helped enhance the images and focus viewers' attention.
I will be photographing an actual cricket match at the Babraham cricket ground during the day and inside the pavilion. I will not use any equipment to aid my photographs as it will be difficult to set up with everyone moving around and I cannot stand in line of the batsman. The lighting may be difficult as it could be overcast, making photographs blurred, so I will need to get more action shots without zooming. The match will last a few hours, giving me time to take many photographs and wait for the weather to clear if needed. As the only expense is my £400 camera, the budget for this professional-quality photoshoot is relatively cheap. All subjects will be willing participants in action shots rather than a
The document provides feedback on photos Jamie Hyman took for a brief outlining a photography task. Respondents answered questions about how well the photos portrayed village cricket per the brief's guidelines. They felt the photos generally adhered to the brief, showed different compositions and edits, and looked professional for the equipment used. Some suggested using a higher quality camera could improve focus and image quality. Overall the feedback was very positive and indicated the photos have potential for a cricket magazine.
The feedback sheet evaluates images from a cricket match based on 5 criteria: whether the images stick to the original brief, if they portray village cricket well and identify the best image, if they show a wide range of compositions and edits, if they look professional, and what could be improved or redone.
The document discusses challenges faced when photographing a cricket match and ways to improve the photos. Some key issues included limited positions due to spectators, inconsistent sunlight, and a lack of pre-planning. To address these, the photographer cropped photos to focus on the action, adjusted brightness and colors, and moved between shots to create variety. While the photos faced quality issues, editing techniques like cropping, brightness adjustments, and black and white filters helped enhance the end product. Planning for different lighting conditions and getting shots from different angles improved despite constraints of an ongoing match.
This document describes edits made to four images:
1) The first image was edited to make the background darker and enhance contrast to brighten the grass and focus on stumps. Grain was added to make the image appear artistic.
2) The second image focus on a scoreboard by cropping and making it black and white to enhance white lettering, then angling the image.
3) The third image was cropped and had brightness/contrast adjusted to make a cricket match brighter and more colorful while compacting the scene.
4) The final image was made black and white, then a crosshatch filter and yellow overlay at 24% opacity were added to give a drawn/colorful effect while focusing
Natural lighting is used in all the photos to make the images seem more realistic by depicting the overcast conditions. Sunlight highlights the players and creates a point of interest. Without natural light, images become hard to see and grainy. Focusing and depth of field allow viewers to explore details beyond the main subject. Using the rule of thirds and an interesting background make compositions more powerful. Depth captures more by including foreground and background elements. Cropping can isolate the main focus to make it most impactful.
The document discusses crops being too far out in fields and that closer crops work better. It mentions there is not much variety being offered and that the angle of something is not good.
The document discusses a photo or video that is too distant to see clearly, though it offers an interesting angle, but finds it ultimately pointless as it is too far out with people getting in the way too early. A good action shot is mentioned but deemed not very interesting.
The proposal feedback discusses strengths and weaknesses but does not provide any details. It also asks if the content is appropriate for an adult audience over 18 years old.
This document discusses professional cricket photography and what makes for a good cricket photo. It references an interview with photographer Altaf Bhat about the types of shots that can capture the emotion of a cricket match, from celebrations to disappointment. The photographer aims to show the progression of a match and capture the passion of the sport through expressions and interactions between players. Examples are given from photographs of the 2011 ICC Cricket World Cup that depict triumph, sorrow in crowds, and different emotional reactions on the field.
This document summarizes the resources and equipment needed for a photography shoot, including a Pentax camera, additional camera equipment totaling £199.99, travel costs of £134.99 in petrol, and a £5 match fee for a total budget of £341.2. The list accounts for all camera gear and transportation expenses, but excludes model costs since the subjects are not professional models.
Jamie Hyman plans to photograph a cricket match between Thriplow Cricket Club and Babraham Cricket Club at Babraham's picturesque home ground. He wants to capture images of the full game in progression from start to finish, as well as shots of the teams between innings to show the competitive yet gentlemanly nature of the sport. The match is scheduled for 1:30pm, so Jamie will leave around 12:30pm and take the route from Shelford to Sawston to Babraham. Safety precautions must be taken due to loose balls, parked cars, and equipment around the ground. Jamie will do a safety check and inform the groundskeeper to eliminate hazards for the photography.
1. Pong
a brief history of Pong
Pong (marketed as PONG) is one of the earliest arcade video games; it is a tennis
sports game featuring simple two-dimensional graphics. While other arcade video
games such as Computer Space came before it, Pong was one of the first video
games to reach mainstream popularity. The aim is to defeat the opponent in a
simulated table tennis game by earning a higher score. The game was originally
manufactured by Atari Incorporated (Atari), who released it in 1972.
Finite
State
Machines
Closed
llision
Check for Paddle co
Update ball
walk through Insert coin input
Open
Wall
1 Score board
0
this
is Score zone
the
Sc
or
ez
on
e
Paddle
2. amount of states that are active during the game in which different possible
outcomes can occur in this next logic chart this will explain the basic of the game if I
were to program this game into a computer. these are 4 different collisions that can
occur
1. Ball hits paddle
2. ball hits the wall
3. ball in scoring zone
4. paddle hits the wall
Start
Reset Ball event
Paddle
Check for player Check for Paddle Check for collision Check for wall
Left Which side Right
Inputs collision with scoring zone collision ball
Update
player B Player
Update the ball +1 score +1
score
Update score
card
If A scores 10 player A wins
Else
If B scores 10 player B wins
Else Reset ball
3. amount of states that are active during the game in which different possible
outcomes can occur in this next logic chart this will explain the basic of the game if I
were to program this game into a computer. these are 4 different collisions that can
occur
1. Ball hits paddle
2. ball hits the wall
3. ball in scoring zone
4. paddle hits the wall
Start
Reset Ball event
Paddle
Check for player Check for Paddle Check for collision Check for wall
Left Which side Right
Inputs collision with scoring zone collision ball
Update
player B Player
Update the ball +1 score +1
score
Update score
card
If A scores 10 player A wins
Else
If B scores 10 player B wins
Else Reset ball
4. amount of states that are active during the game in which different possible
outcomes can occur in this next logic chart this will explain the basic of the game if I
were to program this game into a computer. these are 4 different collisions that can
occur
1. Ball hits paddle
2. ball hits the wall
3. ball in scoring zone
4. paddle hits the wall
Start
Reset Ball event
Paddle
Check for player Check for Paddle Check for collision Check for wall
Left Which side Right
Inputs collision with scoring zone collision ball
Update
player B Player
Update the ball +1 score +1
score
Update score
card
If A scores 10 player A wins
Else
If B scores 10 player B wins
Else Reset ball
5. amount of states that are active during the game in which different possible
outcomes can occur in this next logic chart this will explain the basic of the game if I
were to program this game into a computer. these are 4 different collisions that can
occur
1. Ball hits paddle
2. ball hits the wall
3. ball in scoring zone
4. paddle hits the wall
Start
Reset Ball event
Paddle
Check for player Check for Paddle Check for collision Check for wall
Left Which side Right
Inputs collision with scoring zone collision ball
Update
player B Player
Update the ball +1 score +1
score
Update score
card
If A scores 10 player A wins
Else
If B scores 10 player B wins
Else Reset ball